Collisions with damage would be a game changer
Imagine, if you will, a world in which you’re piloting your freighter through space; you see the gate flash behind you and align to the outgate. Before your engines reach 75%, you hear the grating sound of your warp drive failing to engage and check your overview.
Tackled by an interceptor.
It’s over, you think. I can’t believe I have all my plex, hookers, and cigarettes in this one massive haul. You bury your head in your hands and watch, helpless, as the gate flashes again and again with more ships – bigger ships. Each of them is a battleship and they’re all locking yours up. It won’t be long now.
Interceptor vs. Freighter
But the tiny frigate that’s preventing you from escaping crosses in front of the massive hull of your freighter as its engines lumber past the 50% maximum velocity mark. The crew of the smaller ship appears to have miscalculated their trajectory, because they’ve gotten a little too close to your ship. Really close, as now they’ve crossed over the invisible shield boundary, dropping their own EM defenses across the threshold. Too late to change course, the expensive frigate slams into your gigantic freighter’s hard shell and erupts into a harmless explosion.
You check your overview. It’s full of hostiles, missiles are incoming, but you’ve reached 83% maximum velocity. The frigate that was preventing your escape died by colliding with your much larger ship, and you’re already aligned to the gate to high security space. You spam the button and close your eyes. Before the warp drive crackles to life, Aura spoils the surprise in bored monotone.
“Warp Drive Active.”
But you already knew that. Damn, you think. I’m sure glad CCP added realistic collisions to EVE Online.
Do you think collisions would add another layer of strategy to EVE Online? Do you hate the idea of collision damage? Let us know below what you think about collisions in EVE Online.